Ton Farm
Works · Web3 · Apps

Ton Farm

A tap-to-earn farming simulator built as a Telegram mini-app, pairing addictive Web3 gameplay with neon isometric 3D visuals and mobile-first product design.

Ton Farm

A tap-to-earn farming game inside Telegram

Ton Farm is an interactive farming and mining simulator built as a Telegram mini-app for the Web3 gaming ecosystem. It blends tap-to-earn mechanics with tycoon-style building and gamified tokenomics, letting players grow farms, run power stations and workshops, and scale mining output without ever leaving Telegram. ClefDev delivered the full product design — UI/UX flows, the in-app interface, and a complete 3D asset library that gives the game its neon, cyberpunk-tinged identity.

Sleek, instantly playable Web3 gaming in Telegram

The brief called for a Web3-ready casual game that feels sleek, addictive and instantly playable within the constraints of the Telegram mini-app platform. That meant prioritizing mobile optimization and visual clarity for first-time players, keeping every screen readable on small displays, and making the farming economy — mining speed, energy and rewards — feel effortless to grasp from the very first tap.

Dark modular UI plus a rich 3D asset system

ClefDev designed Ton Farm as a hybrid of tycoon builder and resource-mining simulator. The interface uses a dark, modular layout optimized for nighttime play, with smooth UX flows and instant-feedback mechanics that reward every action. A comprehensive 3D asset library spans farms, power stations, workshops, generators, ASICs, chips and lootboxes, rendered in a neon-lit isometric style. Stat displays surface mining speed, energy and rewards at a glance, while scalable gameplay zones and unlockable progression keep players engaged — all delivered as a fully responsive, Telegram-native Web3 mini-app.

Selected screens

UI/UX game flow
UI/UX game flow
3D ASIC miners
3D ASIC miners

The miners, animated

A look at the animated 3D miner assets we produced for Ton Farm – rendered as web-ready loops.

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